Five Point Preview: YCS Miami
Photo Credit: Kazuki Takahashi
5. Wind-Up
Finally, we have the most statistically dominate deck of this format, Wind-Up, which has averaged 9.5/32 throughout all 6 constructed Premier events that have occurred this format. This deck has combos for day, weeks, months, or well, at least until March 1, 2013.
“Wind-Up Magician” and “Wind-Up Shark” are effectively a two-card Exodia. “Wind-Up Rabbit” never dies, “Wind-Up Rat” ensures nothing else stays dead for long, and “Wind-Up Hunter” takes away the opposing hand. Finally, “Wind-Up Factory” ensures more advantage, as if the deck needed more of it. The deck can drop just about every rank 3-5 XYZ imaginable, and while it cannot Synchro Summon, it can drop a clutch “Stardust Dragon” off “Starlight Road.”
The crutch of Wind-Up is that it has a lot of tiny monsters, this makes it a very backrow heavy deck. It is not a fan of continuous big monsters, mass removal, or heavy stun-based cards. It also especially has a really hard time coming back from an opposing push if all of its Sharks are gone.
From the new releases, Wind-Up gained Blackship and Dire Wolf, but this really puts strain on an already limited Extra Deck. On the plus side, the shenanigans the deck can do with Dire Wolf and its Rabbit are endless.
Estimated Win-Percentage:
- vs. Agent, 50.00%
- vs. Fire, 60.00%
- vs. Rabbit, 50.00%
- vs. Mermail, 50.00%
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